Roadmap
What's in the demo now, what's being built next, and where Rugby Time is heading.
Now In the Demo
- Full 15-a-side matches. Kickoff to full time, with scrums, lineouts, rucks, mauls and penalties.
- Local two-player. Two controllers on one screen, head to head.
- Tutorials. Short drills for passing, kicking, tackling, changing player, sidesteps and more.
- Weather and time of day. Day, dusk and night matches, in fine weather or rain.
Next Being Built
- Online multiplayer. Play anyone, anywhere: quick matches first, then friends and private games.
- More nations and teams. More international sides, each with their own squad.
- Improved game logic. Smarter teams, and rucks, tackles and set pieces that play out more like the real thing.
Later On the Horizon
- A game engine. A move to Unity, Unreal or a similar engine.
- Steam release. A full release on Steam for Windows and Mac.
- Console ports. Rugby Time on consoles.
- Tournaments and seasons. World Cups, tours and a season mode.
- Commentary. Match commentary that follows the game.
- Real animations. Motion-captured running, passing, tackling and kicking in place of the current procedural movement.
- Detailed player models. Higher-detail players with real body shapes, faces and kits.
Plans change as the game gets playtested, and nothing here is a promise or a date.