About
What Is Rugby Time?
Rugby Time is one guy's attempt to build a fully playable and actually fun rugby game using only AI tools. It's being built out of Auckland, New Zealand. What you see at the moment is almost a year's worth of prompting, trial and error, and frustration.
How It's Built
It's made with a handful of tools, each doing the job it's best at. Every build is playtested, and every change is measured before it stays in.
ClaudeWrites the game: the rules, the AI teams, the physics and the look.
GeminiGenerates the images each player model is built from.
Three.jsThe 3D engine that draws the game in your browser.
Tripo 3DTurns those images into 3D player models.AirtableThe player database, plus the tables that decide how tackles, rucks and lineouts play out.
Grok botLooks things up and keeps the player information current.
The Journey So Far
It started as a few shapes on a pitch. It's now a full match you can play against the computer or a friend on the same screen.




- The first buildsSimple shapes on a pitch, a ball, and players who could run, pass and tackle.
- Real rugby rulesRucks, mauls, scrums, lineouts, offside and penalties.
- 3D player models and animationsPlayers built from AI-generated images and turned into 3D models, moving through running, passing, tackling and kicking.
- The demoA full match you can play today.
The End Goal
A rugby game people actually want to play, and want to play against each other: fun first, quick to pick up and deep enough to master, with online multiplayer. The roadmap shows what's coming next.
Get in Touch
Questions, feedback, or anything else? Reach out at rugbytimegame@gmail.com.